Short descriptions

  1. Simbahan* – feudal theocracy, run by a high priest who serves for life, and is appointed by and from a council of other priests
  2. Nebun* – agricultural region, ruled by a mad monarch; isolationist, but with a powerful military
  3. Tovaris* – ideological dictatorship, claims to serve its citizens best interests, but leaves most of them hungry or dead
  4. Rainha* – feudal human monarchy, led by matriarchal line.
  5. Llynges – mercantilist monarchy, uses private army to fund expansion and exploration of unexplored continent
  6. Serleg Khun*- A loose collection of nomadic human tribes
  7. Zapadno – A collection of farming villages and trading posts, who are protected by wandering groups of warriors, some of whom patrol the waters along the western coast of the continent.
  8. Joder – unorganized collection of human city states, range from farming to trading, from totalitarian to IDEK
  9. Podere – constitutional monarchy rules over small part, the rest is self-governed; largely made up of farming communities
  10. Kathaputali – half-elvish puppet state, state controlled by Veparan gov’t
  11. Jadu Sala – arcane college, strongly affiliated with Vepara
  12. Vasahata – elvish trading colony, staging ground, turns raw goods to finished
  13. Woestyn – elemental humanoids coexisting in the desert
  14. Ezmai – naturalist orcs, live in egalitarian society, thought of as savages by outsiders
  15. Budynsky – typical dwarvish community, became culturally stagnant since first encountering humans
  16. Savez* – United group of democratic city states, use a weak congress to maintain specific laws among the federation
  17. Sbarga* – radical halflings, seeking to create their new homeland, instead of waiting to find their old.
  18. Dalnok – bardic college city-state
  19. Umyswoveh* – dwarves devoted to magical and scientific research
  20. Ostanovit – xenophobic, expansionist dwarves, have adapted to life above ground; use military to slowly expand borders.
  21. Kattil* – wood elves, protectors of the forests of the south
  22. Vepara – mercantile elves who control the seas, whose credit is respected everywhere.
  23. Se Pahale – proto-elves who use psionics to control airships
  24. Gendom* – gnomes from beyond the edge of the world
  25. Bellum* – warring goblinoid kingdoms
  26. Shodid – republican pirates
  27. Biksipta* – halfling communities, spread out accross the world, unified by common religion
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Short descriptions

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