Religions and deities

Religion in Maisehvelt are diverse. It has been the cause of conflict among some nations, while it has been a source unity among others. In some regions, certain deities, or pantheons of deities, are worshiped more than others, if the other gods are even thought to exist.

Northern Human Pantheon

In the north, religion has a much stronger influence over the average person’s daily life than it does in the south. The legends about their gods are detailed and rich with history; each god serves a purpose in the Divine Court, and is connected to the Royal Family. While some gods are treated as patrons of some professions, that is an aspect of religion that has arisen among the populace, not from the holy texts.

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Southern Human Pantheon

In the south, the pantheon is more diverse. All of the gods in the pantheon supposedly interact with one another, but each god’s text references the others with varying degrees of frequency, while the northern gods have only one unifying text. The southern gods are believed to be more directly involved in the daily life of their believers, taking on professions or tasks over which to be patrons.

Deity AL Portfolio Domains Subdomains Favored Weapon
Adeiladu LN Civilization, Cities, Engineers Artifice, Community, Law, Protection Construct, Defense, Home Warhammer
Moroed CN Oceans, Rivers, Fishers, Sailors Chaos, Luck, Water, Weather Oceans, Storms, Fate Net
Coedwig NG Forests, Nature Animal, Earth, Good, Plant, Strength, Weather Caves, Feather, Fur, Growth, Seasons Handaxe
Marwolaeth N Death, the Underworld, Soldiers Death, Repose, Strength, War Blood, Murder, Souls, Tactics Guisarme
Fermyd LG Agriculture, Communities, Farmers Community, Good, Law, Plant, Protection, Sun, Weather Day, Defense, Family, Home, Loyalty, Seasons Scythe
Fasnach LN Commerce, Merchants, Slavers Law, Travel, Luck, Rune, Nobility Slavery, Trade Whip
Ynad LG Justice, Peace, Honor, Knights Law, Good, Glory, Protection, Strength Heroism, Honor, Purity, Resolve, Archon Longsword
Teithio CN Communication, Messengers, Sailors, Thieves, Wanderers Chaos, Travel, Trickery, Luck, Rune Exploration, Thievery, Fate, Language Shortsword
Carchar LE Assassins, Executioners, Prisons, Walls Law, Evil, Death, Darkness, Destruction Fear, Murder, Inevitable, Loss, Torture Greataxe
Cenuchia CN Sex, Ferrets Charm, Animal, Chaos, Trickery, Community Fur, Love, Lust, Family Dagger
Penderfin CG Self-determination, Creation and Creativity, Artisans, Rebels Chaos, Good, Glory, Healing, Liberation, Nobility, Strength, War Heroism, Restoration, Freedom, Revolution, Martyr, Resolve, Tactics Rapier
Losgi N The Sun, Fire, Knowledge, Magic Fire, Knowledge, Magic, Rune, Sun Arcane, Divine, Language, Wards, Day, Light Quarterstaff

Dwarven Pantheon

The dwarven pantheon is distinct from the human pantheons, but there is room in their theology for other gods to exist, while the human religions flatly reject competing human pantheons. The dwarves believe that their gods created them and their mountains, and that the human gods created the humans and their lands. In addition to the greater deities, there are several demigods in the dwarven pantheon; upon their deaths, the founders of the 7 great dwarven clans each rose to godhood to guide their descendants after they died.

Deity AL Portfolio Domains Subdomains Favored Weapon
Kovat LG The Forge, creation, dwarvenkind Artifice, Law, Good, Fire, Repose, Rune Toil, Loyalty, Ancestors, Wards Warhammer
Semya NG Family, clan, teaching Community, Good, Healing, Knowledge, Protection Family, Home, Memory, Defense Shield
Chari N Knowledge, magic, scientific research, artifice Artifice, Chaos, Fire, Knowledge, Law, Madness, Magic, Rune Construct, Toil, Whimsy, Thought, Insanity, Language Alchemical Fire
Temno N Darkness, deep caves, mining Artifice, Darkness, Earth, Death, Protection, Strength Caves, Metal, Toil Heavy Pick
Otkryt CG Wandering, travel, discovery, wonder Air, Chaos, Charm, Community, Good, Liberation, Travel, Weather Friendship, Exploration, Storms, Home Crossbow
Pativi of Honor LG Justice, Honor, Battle, War, Ferrets Law, Good, Glory, Nobility, Protection, Strength, War Loyalty, Honor, Leadership, Defense, Resolve, Tactics Dwarven Waraxe
Pativi of Conquest LE Honor, War, Conquest, Ferrets Law, Evil, Destruction, Glory, Nobility, Strength, War Tyranny, Leadership, Purity, Resolve, Blood Dwarven Waraxe

Kattil Elven Pantheon

The elves of Kattil do not bother with the conscious egos of the gods of other races; they pay tribute and draw inspiration from what they call the Spirit of Nature, and call upon its many aspects to guide them when performing different tasks. The clergy of these elves take one aspect as their guiding force, the aspect that best matches their outlook on the world.
Because of their different approach to the divine, the Kattil do not associate intention or alignment to the Aspects of Nature, so the table below describing domains available to clerics who worship the Spirit is different from other tables:

Name Aspect Domains Subdomains
Jivana Aspect of Life Animal, Plant, Healing Growth, Restoration
Mauta Aspect of Death Death, Plant, Repose Decay, Souls
Sikara Aspect of the Hunter Animal, Strength, Trickery Ferocity, Deception
Raksaka Aspect of the Guardian Protection, Strength, Sun Defense, Resolve
Urana Aspect of the Sky Air, Sun, Weather Wind, Seasons
Ganda Aspect of the Earth Earth, Strength, Fire Caves, Ash
Ajnata Aspect of the Unknown Travel, Water, Weather Exploration, Storms
Jhunda Aspect of the Herd Community, Animal, Protection Family, Defense
Bhagana Aspect of the Ferret Animal, Knowledge, Nobility Fur, Thought

Vepara Elven Pantheon

The Veparan elves’ approach to the divine is similar to that of the Kattil elves: they do not pray to self-aware entities like the humans and dwarves, but instead appreciate the fundamental aspects of society, or society’s Driving Forces. It is taught that elves should take pride in the aspect of their family, and answer its call as best as possible. Veparan clerics treat their Driving Force as a source of inspiration, and draw upon their own force of conviction to use divine magic.
Since, like the Kattil elves, the Veparan elves do not believe the Driving Forces to be self-aware entities, the table below is different:

Name Patron of… Domains Subdomains
The Ruler Nobility, owners of the means of production Community, Law, Nobility Loyalty, Leadership
The Merchant Traders, investors Luck, Travel, Trickery Trade, Deception
The Scholar Mages, keepers of records Knowledge, Magic, Rune Thought, Language
The Soldier Soldiers, sailors Death, Protection, War Tactics, Defense
The Worker Laborers, farmers, artisans Artifice, Community, Strength Toil, Resolve

Aard Kuit Religion

The Aard Kuit are like the dwarves in that they believe their god exists alongside other races pantheons. They believe their god created each of the three races in one night, by kindling the first fire. The fire itself gave birth to the ifrit, the air he breathed to feed the flame gave birth to the sylphs, and the coals that remained gave birth to the oread. They believe that the father to the Aard Kuit left the world to build the elemental planes, and lives their now, sending divine power to his clerics.

Deity AL Portfolio Domains Subdomains Favored Weapon
Anskakel NG the Aard Kuit, Fire, Earth, Wind, Water, Nature Air, Community, Earth, Fire, Void, Water Wind, Family, Metal, Ash, Stars, Flotsam

Ezmai Orc Religion

Like the elves of Kattil, the orcs of Ezmai draw inspiration and divine magic from nature. Unlike the elves, there are no clerics from among the orcs; instead, druids act as religious leaders to the various tribes, as they have no deities.


The gnomes of Gendom are so unlike any other inhabitant of Maisehvelt that when another humanoid tried to explain the concept to them, they simply responded “ya mean, just kinda like a big fairy?” and then stared off into space. The topic was never brought up again.

Religions and deities

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